If you haven’t played the game, that kind of statement probably makes you roll your eyes. In an interview with Joe Piepiora, Diablo 4’s associate game director, and Naz Hartoonian, the game’s associate game producer, Piepiora told me that Sanctuary was Diablo 4’s newest character. Nobody is doing OK in this world, and that shines through clearly in the game’s opening hours. I may be the one risking my life to slay the demons out in the cold, but the poor folks in town don’t seem much better off. And the more time I spent in Blizzard’s dark, cold, and somber world during my weekend preview of next year’s biggest action-RPG, I felt a distinct sense of place - something I’ve never felt in a Diablo game before.ĭiablo 4 takes a familiar, Diablo 3-esque approach to gameplay but infuses it with a deep sense of sadness and hardship. The world is dark and, in the opening areas, cold. I don’t mean that the game makes me feel depressed when I play it, but that it exudes an overwhelming air of gloom.
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